AN INDONESIA FOLKTALE APPLICATION TO STIMULATE VISUAL AND AUDITORY PERCEPTION OF EARLY CHILDHOOD READING READINESS: DEVELOPMENT OF AN ANDROID-BASED EDUCATIONAL GAME
Neneng Sri Wulan, Rosita Rahma

Universitas Pendidikan Indonesia


Abstract

This study is motivated by the importance of early childhood reading readiness as a first step to enter the beginning of reading stages. An ICT-based educational game containing an Indonesia folktale has been choosen to develop the early childhood reading readiness. The study is a descriptive research. The purpose of the study is to produce an educational game for early childhood reading readiness. The result of the study is the availability of an android-based folktale application to stimulate visual and auditory perception for early childhood reading readiness, which is developed using Eclips, Construct, and Photoshop program. This app can be run on android Kitkat OS, 1 GB memory, 480x800 screen. To develop this android app, there are several steps to be taken, including program design, scenario design, and program development. This app consists of Main Menu, About Me, Jungle Adventure, River Adventure, House Adventure, and Play in the Park. This app is interactive so the users can play it by themselves and choose the menus as they wish.

Keywords: android app, folktale, reading readiness, early childhood

Topic: Integrated Science Education

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