Analysis and Design of N-Ram Digital Games for problem-based solving for Early Childhood Geometry Learning Study Program of System and Information Technology Universitas Pendidikan Indonesia, Abstract Development and growth in children have to be stimulated properly in order to occur optimally. One aspect that must be considered is the cognitive aspect. In the growth and development phase, children spend most of their time to play. Generally, Children have the high ability to learn and curiosity. They tend to like games that attract attention to be played. At his age, children can’t be separated from objects in their environment, including objects in geometric shapes such as balls, cupboards, beams, tubes, coins, cubes, tubes, cabinets, and many more in play. Learning to recognize geometric shapes helps children to understand, describe, and describe objects that are around them. Therefore, at this time children need to get interesting positive stimulus to hone their intelligence. Now, many childrem can’t be separated form gadgets. Many of them become addicted to gadget and games. Keywords: digital games, learning media, geometry, children Topic: Computer Science |
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