2 Dimensions Interactive Media Learning Good Manners For Children Elementary School 1. Singaperbangsa Karawang University Abstract Begin, children are often presented with a cartoon or animation 2 that is not appropriate to the age, many other elements in the childs watch such as violent elements, filthy elements and others that make a change in behavior Children because of the growing age, the development of child behavior is still growing based on the experience that children see from the current spectacle. Lack of parental supervision in sorting child views makes children free to watch what content they see. The use of 2-dimensional animation technology and interactive learning media aims to attract students as a learning behavior as well as entertainment to be attracted by children. Methodology used in this study is Multimedia Development Life Cycle (MDLC) with tools used in building applications such as Adobe Illustrator CC 2017, Adobe After Effect CC 2017, and Visual Novel Maker. The app successfully features 2-dimensional animations and interactive learning inside. The applications test implementation uses a paired sample test-T which generates a significant percentage rate of t count = 10.23 > t table value = (? = 0.05, df = 29) = 1.699 so that Ho is in the rejection area and H1 is accepted. Then there is a difference between before and after using the application, it can be said that the application can increase the understanding of students by shown the sample data x ?1 = 66.3 x ?2 = 82.3. As well as the result of a questionnaire to 30 students using the rating scale get results 82,3% of students choose very agreed, so it can be concluded that the application deserves to be used as a media Learning ordinance behave well. Keywords: Multimedia; Interactive; 2D; animation; Education Topic: Computer Science Education |
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